KDevelop5/Manual/Running programs/da: Difference between revisions

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    Efter at du har bygget et program, så vil du nok køre det. For at kunne gøre dette skal du konfigurere ''opstarteren'' for dit projekt. En ''opstart'' består af et navn på et program, nogle kommandolinjeparametre og et kørselsmiljø (så som "kør dette program i en skal" eller "kør dette program i fejlsøgeren").
    Efter at du har bygget et program, så vil du nok køre det. For at kunne gøre dette skal du konfigurere ''opstarteren'' for dit projekt. En ''opstart'' består af et navn på et program, nogle kommandolinjeparametre og et kørselsmiljø (så som "kør dette program i en skal" eller "kør dette program i fejlsøgeren").
    <span id="Setting up launches in KDevelop"></span>
    <span id="Setting up launches in KDevelop"></span>
    === Setting up launches in KDevelop ===
    === Opsætning af opstarteren i KDevelop ===


    [[Image:kdevelop-2.png|thumb|400px|center]]
    [[Image:kdevelop-2.png|thumb|400px|center]]

    Revision as of 08:13, 1 October 2017

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    Kør programmer i KDevelop

    Efter at du har bygget et program, så vil du nok køre det. For at kunne gøre dette skal du konfigurere opstarteren for dit projekt. En opstart består af et navn på et program, nogle kommandolinjeparametre og et kørselsmiljø (så som "kør dette program i en skal" eller "kør dette program i fejlsøgeren").

    Opsætning af opstarteren i KDevelop

    To set this up go to menu item Run -> Configure launches, highlight the project you want to add a launch for, and click on the button. Then enter the name of the executable, and the path where you want to run the program. If running the executable depends on building the executable and/or other libraries first, then you may want to add them to the list at the bottom: select Build from the dropdown menu, then hit the symbol to the right of the textbox and select whatever target you want to have built. In the example above, I have selected the target all from project 1.deal.II and step-32 from project 1.step-32 to make sure both the base library and the application program have been compiled and are up to date before the program is actually executed. While you're there, you may as well also configure a debug launch by clicking on the Debug symbol and adding the name of the debugger program; if this is the system's default debugger (e.g. gdb on Linux), then you don't need to do this step.

    You can now try to run the program: Select Run -> Execute Launch from KDevelop's main window menu (or hit Shift + F9) and your program should run in a separate subwindow of KDevelop. The picture above shows the result: The new Run tool subwindow at the bottom shows the output of the program that is being run, in this case of the step-32 program.

    Note

    If you have configured multiple launches, you can choose which one should run when you hit Shift + F9 by going to Run -> Current Launch Configuration. Unfortunately, by default, all launches are named New Native Application without an obvious possibility of renaming them, making it difficult to distinguish them when selecting the current launch configuration (see KDevelop bug 272300). There is a non-obvious way to edit the name of a configuration, however: in the dialog box you get when you select Run -> Current Launch Configuration, double-click on the name of the configuration in the tree view on the left, which will allow you to edit the configuration's name.


    Some useful keyboard shortcuts

    Running a program
    F8 Build (call make)
    Shift + F9 Run
    F9 Run program in the debugger; you may want to set breakpoints beforehand, for example by right-clicking with the mouse on a particular line in the source code