KHangMan: Difference between revisions

From KDE UserBase Wiki
(Fixing some typographic guidline mismatches and formatted the language list into a table with list items)
m (some corrections)
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<languages />
<translate>
<!--T:1-->
{{EduBreadCrumbs}}
{{EduBreadCrumbs}}


{| style="text-align: center;"
<!--T:2-->
|-
{|
| [[File:khangman-preview.png|thumb|350px|center]]
| [[Image:Khangman.png|64px]]
|'''KHangMan is a game to play with words'''
| '''KHangMan''' is a game to play with words.<br />
It is part of the [http://edu.kde.org KDE Education Project].
|}
|}


==General Features==
<!--T:4-->
[[File:khangman-preview.png|thumb|500px|center]]
 
<!--T:16-->
You have to guess the correct word by input new characters from time to time. If the character is correct you'll see the position of the letter in your word, otherwise you'll see your hang progress.
 
==Features== <!--T:17-->
 
<!--T:18-->
* You can choose words from a lot of categories
* You can train with 3 levels of difficulty
* You can download new words in new languages from the program
* You can choose various themes
* You can add new words to KHangMan very easily
 
==General Features== <!--T:5-->
 
<!--T:6-->
'''KHangman''' is the classical hangman game. The child should guess a word letter by letter. At each miss, the picture of a hangman appears. After 10 tries, if the word is not guessed, the game is over and the answer is displayed.
'''KHangman''' is the classical hangman game. The child should guess a word letter by letter. At each miss, the picture of a hangman appears. After 10 tries, if the word is not guessed, the game is over and the answer is displayed.


<!--T:7-->
A hint can be shown to help you guess the word.
A hint can be shown to help you guess the word.


<!--T:8-->
You can use the game to improve your vocabulary in other languages. The words are nouns and available in several languages at the moment including  
You can use the game to improve your vocabulary in other languages. The words are nouns and available in several languages at the moment including  


<!--T:9-->
{|
{|
|
|
Line 51: Line 75:
* Ukrainian  
* Ukrainian  
|}
|}
<!--T:10-->
The program will detect which languages are present and enable them. You will also be able to easily download other languages via the <menuchoice>Get New Stuff</menuchoice> dialog (3 clicks and your data will be installed).
The program will detect which languages are present and enable them. You will also be able to easily download other languages via the <menuchoice>Get New Stuff</menuchoice> dialog (3 clicks and your data will be installed).


There are at least ''4 categories'' per language: easy, medium, hard and animals which contains only animals nouns. But you can add your own file in the <tt>$KDEDIR/share/apps/kvtml/language_code</tt> folder or locally in <tt>$KDEHOME/share/apps/kvtml/language_code</tt> folder and the program will detect it and add it in the categories drop down box.
<!--T:11-->
There are at least ''4 categories'' per language: <menuchoice>easy</menuchoice>, <menuchoice>medium</menuchoice>, <menuchoice>hard</menuchoice> and <menuchoice>animals</menuchoice> which contains only animal nouns. But you can add your own file in the <tt>$KDEDIR/share/apps/kvtml/language_code</tt> folder or locally in <tt>$KDEHOME/share/apps/kvtml/language_code</tt> folder and the program will detect it and add it in the categories drop down box.
 
<!--T:12-->
'''KHangman''' uses the same file format as [[Special:myLanguage/Kanagram|Kanagram]], [[Special:myLanguage/Parley|Parley]], and [[Special:myLanguage/KWordQuiz|KWordQuiz]] and shares its files with these programs. You can therefore have a lot of files in the <menuchoice>Categories</menuchoice> menu of '''KHangMan'''!
 
==Add new words to KHangMan== <!--T:19-->
 
<!--T:20-->
You can add new words to KHangMan very easily, the way to do that is well described in the following presentation:
 
<!--T:21-->
[http://edu.kde.org/khangman/tutorials/khangman-addwords.odp Presentation in ODP format]
 
<!--T:22-->
[http://edu.kde.org/khangman/tutorials/khangman-addwords.pdf Presentation in PDF format]
 
==Weblinks== <!--T:13-->
 
<!--T:14-->
* [http://docs.kde.org/development/en/kdeedu/khangman/index.html KHangMan Handbook]
* [http://edu.kde.org/contrib/kvtml2.php Repository with vocabulary files]
* [http://techbase.kde.org/Projects/Edu/Khangman KHangMan page on KDE Techbase]


'''KHangman''' uses the same file format as [[Kanagram|'''Kanagram''']], [[Parley|'''Parley''']], and [[KWordQuiz|'''KWordQuiz''']] and shares its files with these programs. You can therefore have a lot of files in the <menuchoice>Categories</menuchoice> menu of '''KHangMan'''!
<!--T:15-->
[[Category:Education]]
</translate>

Latest revision as of 19:56, 28 December 2010

Home » Applications » Education » KHangMan

KHangMan is a game to play with words.

It is part of the KDE Education Project.

You have to guess the correct word by input new characters from time to time. If the character is correct you'll see the position of the letter in your word, otherwise you'll see your hang progress.

Features

  • You can choose words from a lot of categories
  • You can train with 3 levels of difficulty
  • You can download new words in new languages from the program
  • You can choose various themes
  • You can add new words to KHangMan very easily

General Features

KHangman is the classical hangman game. The child should guess a word letter by letter. At each miss, the picture of a hangman appears. After 10 tries, if the word is not guessed, the game is over and the answer is displayed.

A hint can be shown to help you guess the word.

You can use the game to improve your vocabulary in other languages. The words are nouns and available in several languages at the moment including

  • English US
  • Bulgarian
  • Catalan
  • Czech
  • Danish
  • German
  • Greek
  • British English
  • Spanish
  • Estonian
  • Finnish
  • French
  • Irish (Gaelic)
  • Hungarian
  • Italian
  • Norwegian (Bokmål)
  • Dutch
  • Norwegian (Nynorsk)
  • Occitan
  • Punjabi
  • Polish
  • Portuguese
  • Brazilian Portuguese
  • Russian
  • Slovenian
  • Serbian
  • Slovak
  • Swedish
  • Tajik
  • Turkish
  • Ukrainian


The program will detect which languages are present and enable them. You will also be able to easily download other languages via the Get New Stuff dialog (3 clicks and your data will be installed).

There are at least 4 categories per language: easy, medium, hard and animals which contains only animal nouns. But you can add your own file in the $KDEDIR/share/apps/kvtml/language_code folder or locally in $KDEHOME/share/apps/kvtml/language_code folder and the program will detect it and add it in the categories drop down box.

KHangman uses the same file format as Kanagram, Parley, and KWordQuiz and shares its files with these programs. You can therefore have a lot of files in the Categories menu of KHangMan!

Add new words to KHangMan

You can add new words to KHangMan very easily, the way to do that is well described in the following presentation:

Presentation in ODP format

Presentation in PDF format

Weblinks