KHangMan: Difference between revisions

    From KDE UserBase Wiki
    m (repaired split second section)
    m (some corrections)
     
    (14 intermediate revisions by 4 users not shown)
    Line 13: Line 13:
    <!--T:4-->
    <!--T:4-->
    [[File:khangman-preview.png|thumb|500px|center]]
    [[File:khangman-preview.png|thumb|500px|center]]
    <!--T:16-->
    You have to guess the correct word by input new characters from time to time. If the character is correct you'll see the position of the letter in your word, otherwise you'll see your hang progress.
    ==Features== <!--T:17-->
    <!--T:18-->
    * You can choose words from a lot of categories
    * You can train with 3 levels of difficulty
    * You can download new words in new languages from the program
    * You can choose various themes
    * You can add new words to KHangMan very easily


    ==General Features== <!--T:5-->
    ==General Features== <!--T:5-->
    Line 72: Line 84:


    <!--T:12-->
    <!--T:12-->
    '''KHangman''' uses the same file format as [[Kanagram|'''Kanagram''']], [[Parley|'''Parley''']], and [[KWordQuiz|'''KWordQuiz''']] and shares its files with these programs. You can therefore have a lot of files in the <menuchoice>Categories</menuchoice> menu of '''KHangMan'''!
    '''KHangman''' uses the same file format as [[Special:myLanguage/Kanagram|Kanagram]], [[Special:myLanguage/Parley|Parley]], and [[Special:myLanguage/KWordQuiz|KWordQuiz]] and shares its files with these programs. You can therefore have a lot of files in the <menuchoice>Categories</menuchoice> menu of '''KHangMan'''!
     
    ==Add new words to KHangMan== <!--T:19-->
     
    <!--T:20-->
    You can add new words to KHangMan very easily, the way to do that is well described in the following presentation:
     
    <!--T:21-->
    [http://edu.kde.org/khangman/tutorials/khangman-addwords.odp Presentation in ODP format]


    <!--T:22-->
    [http://edu.kde.org/khangman/tutorials/khangman-addwords.pdf Presentation in PDF format]


    ==Weblinks== <!--T:13-->
    ==Weblinks== <!--T:13-->


    <!--T:14-->
    <!--T:14-->
    * [http://docs.kde.org/development/en/kdeedu/khangman/index.html '''KHangMan''' Handbook]
    * [http://docs.kde.org/development/en/kdeedu/khangman/index.html KHangMan Handbook]
    * [http://edu.kde.org/contrib/kvtml2.php Repository with vocabulary files]
    * [http://edu.kde.org/contrib/kvtml2.php Repository with vocabulary files]
    * [http://techbase.kde.org/Projects/Edu/Khangman KHangMan page on KDE Techbase]


    <!--T:15-->
    <!--T:15-->
    [[Category:Education]]
    [[Category:Education]]
    </translate>
    </translate>

    Latest revision as of 19:56, 28 December 2010

    Home » Applications » Education » KHangMan

    KHangMan is a game to play with words.

    It is part of the KDE Education Project.

    You have to guess the correct word by input new characters from time to time. If the character is correct you'll see the position of the letter in your word, otherwise you'll see your hang progress.

    Features

    • You can choose words from a lot of categories
    • You can train with 3 levels of difficulty
    • You can download new words in new languages from the program
    • You can choose various themes
    • You can add new words to KHangMan very easily

    General Features

    KHangman is the classical hangman game. The child should guess a word letter by letter. At each miss, the picture of a hangman appears. After 10 tries, if the word is not guessed, the game is over and the answer is displayed.

    A hint can be shown to help you guess the word.

    You can use the game to improve your vocabulary in other languages. The words are nouns and available in several languages at the moment including

    • English US
    • Bulgarian
    • Catalan
    • Czech
    • Danish
    • German
    • Greek
    • British English
    • Spanish
    • Estonian
    • Finnish
    • French
    • Irish (Gaelic)
    • Hungarian
    • Italian
    • Norwegian (Bokmål)
    • Dutch
    • Norwegian (Nynorsk)
    • Occitan
    • Punjabi
    • Polish
    • Portuguese
    • Brazilian Portuguese
    • Russian
    • Slovenian
    • Serbian
    • Slovak
    • Swedish
    • Tajik
    • Turkish
    • Ukrainian


    The program will detect which languages are present and enable them. You will also be able to easily download other languages via the Get New Stuff dialog (3 clicks and your data will be installed).

    There are at least 4 categories per language: easy, medium, hard and animals which contains only animal nouns. But you can add your own file in the $KDEDIR/share/apps/kvtml/language_code folder or locally in $KDEHOME/share/apps/kvtml/language_code folder and the program will detect it and add it in the categories drop down box.

    KHangman uses the same file format as Kanagram, Parley, and KWordQuiz and shares its files with these programs. You can therefore have a lot of files in the Categories menu of KHangMan!

    Add new words to KHangMan

    You can add new words to KHangMan very easily, the way to do that is well described in the following presentation:

    Presentation in ODP format

    Presentation in PDF format

    Weblinks