Archive:Kdenlive/Manual/Effects/Alpha manipulation/Alpha shapes: Difference between revisions

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    == Alpha Shapes ==
    <languages/>
    {{Being_Edited}}
    <translate>
    ==== Alpha Shapes ==== <!--T:1-->


    <!--T:2-->
    This is the Frei0r filter [http://www.mltframework.org/bin/view/MLT/FilterFrei0r-alphaspot alphaspot] <br>
    This is the Frei0r filter [http://www.mltframework.org/bin/view/MLT/FilterFrei0r-alphaspot alphaspot] <br>


    <!--T:3-->
    see also [http://www.piksel.no/trac/browser/src/filter/alpha0ps/readme Frei0r-alphaspot readme] file
    <!--T:4-->
    [[File:Alpha shapes.png|800px]]
    [[File:Alpha shapes.png|800px]]


    Use this in combination with a [[Special:myLanguage/Kdenlive/Manual/Transitions/Composite|composite transition]] to place areas of transparency onto an overlaying clip such that the underlying clip shows through in places defined by geometric shapes.
    <!--T:5-->
    Use this in combination with a [[Special:myLanguage/Kdenlive/Manual/Transitions/Composite|composite transition]] to place areas of transparency onto an overlaying clip such that the underlying clip shows through in places defined by geometric shapes. By default the area of transparency is outside the shape that is is drawn. Inside the shape is an area of opacity where the overlaying clip is visible.


    ===== Shape Options ===== <!--T:6-->


    === Shape Options ===
    <!--T:7-->
    This controls the shape of the area of opacity that the effect will create.


    <!--T:8-->
    Shape options are Rectangle, Ellipse, Triangle Diamond.


    Shape options are Rectangle, Elipse, Triangle Diamond.
    ===== Tilt ===== <!--T:9-->


    <!--T:10-->
    This controls the angle the shape appears on the screen. The units are in 1000ths of a full rotation. eg a factor of 250 is one quarter of a circle turn and 500 is a 180 turn. ie 1000 tilt units = 360 degrees


    ===== Position X and Y ===== <!--T:11-->


    === Operations ===
    <!--T:12-->
    This defines the position of the shape on the screen


    Operations are Write On Clear, Max, Min, Add, Subtract.
    ===== Size X and Y ===== <!--T:13-->
     
    <!--T:14-->
    Defines the size of the shape
     
    ===== Transition Width ===== <!--T:15-->


    Operations define what is to happen when you have more than one Alpha effect on the clip.
    <!--T:16-->
    Defines the width of a border on the shape where the transparency grades from inside to outside the shape


    For example if the bottom effect in the stack has Write On Clear as the operation then it clears the alpha channel data from the other effects and the channel in the bottom effect takes precidence.
    ===== Operations ===== <!--T:17-->


    Operation Min - the two effects alpha channels are combined and the clip is transparent only where the two alpha channels overlap
    <!--T:18-->
    Operations define what is to happen when you have more than one Alpha effect on the clip.


    Operation Add - the two effects alpha channels are combined and the clip is transparent anywhere either of the two alpha channels are transparent.
    <!--T:19-->
    Operations are Write On Clear, Max, Min, Add, Subtract.


    Operation Max - the two effects alpha channels are combined and the clip is transparent anywhere either of the two alpha channels are transparent. (Yes I dunno what the difference between Add and Max is)
    <!--T:20-->
    *Write On Clear = existing alpha mask is overwritten


    Operation Subtract - the clip is transparent where the first alpha chanel does not overlap with the second but the clip is opaque where the two clips overlap and where the second alpha effect is transparent. IE you start with what the first alpha effect has as transparent and subtract away transparency using the shape of the second alpha effect.
    <!--T:21-->
    *Max = maximum( existing alpha mask, mask generated by this filter)


    === Thoughts and Guesses on how this works ===
    <!--T:22-->
    {{Being_Edited}}
    *Min = minimum(existing alpha mask, mask generated by this filter)


    Documentation is thin on the ground for this and so I am going to try and create some by experimentation with the functionality. I plan on using this as a scratch pad while I gather my thoughts.
    <!--T:23-->
    *Add = existing alpha mask + mask generated by this filter


    <!--T:24-->
    *Subtract = existing alpha mask - mask generated by this filter


    <!--T:25-->
    See the worked examples below to understand what these operations do.


    '''Worked Examples'''
    ===== Min and Max and Operations - Worked examples ===== <!--T:26-->


    <!--T:27-->
    [[File:Example composite transition.png]]
    [[File:Example composite transition.png]]


    These examples are performed on a simple composite transition with a video file on Video track 1 and a colour clip (yellow) on Video track 2
    <!--T:28-->
    These examples are performed on a simple composite transition with a video file on Video track 1 and a color clip (yellow) on Video track 2.


    To me it seems that this effect draws areas of opacity onto the image. The addition of this filter (with the default settings of Min = 0 and Max =1000)  makes the whole frame transparent except for an area of opaqueness where the top image can be seen.
    <!--T:29-->
    Alpha shapes effect draws areas of opacity onto the image. The addition of this filter (with the default settings of Min = 0 and Max =1000)  makes the whole frame transparent except for an area of opaqueness where the top image can be seen.


    The Max and Min controls adjust the opacity of the image inside and outside of the shape respectively. A setting of 1000 is 100% opaque. A setting of zero is 100% Transparent/ 0 % Opaque.
    <!--T:30-->
    The Max and Min controls adjust the opacity of the image inside and outside of the shape respectively. A setting of 1000 is 100% opaque. A setting of zero is 0 % Opaque (ie 100% Transparent).


    <!--T:31-->
    '''Max control'''
    '''Max control'''


    <!--T:32-->
    [[File:Alpha shapes max control2.png]]
    [[File:Alpha shapes max control2.png]]


    The Max control regulates how opaque it is inside the shape. At Max= 1000 it is completly opaque inside the shape and none of the background image shows through
    <!--T:33-->
    The Max control regulates how opaque it is inside the shape. At Max= 1000 it is completely opaque inside the shape and none of the background image shows through




    <!--T:34-->
    [[File:Alpha shapes max control.png]]
    [[File:Alpha shapes max control.png]]


    <!--T:35-->
    At Max = 500 it is semi transparent inside the shape and you can see the background bleeding through.
    At Max = 500 it is semi transparent inside the shape and you can see the background bleeding through.




    <!--T:36-->
    [[File:Alpha shapes max control3.png]]
    [[File:Alpha shapes max control3.png]]


    <!--T:37-->
    At Max = 0 inside the shape is completely transparent - the same as the rest of the foreground image - and you can see all background.
    At Max = 0 inside the shape is completely transparent - the same as the rest of the foreground image - and you can see all background.


    <!--T:38-->
    '''Min Control'''
    '''Min Control'''


    <!--T:39-->
    [[File:Alpha shapes min control.png]]
    [[File:Alpha shapes min control.png]]


    <!--T:40-->
    The Min control adjusts how opaque it is outside the shape. When Min = 0 outside the shape is completely transparent (opacity of zero) and at Min = 500 we see some of the foreground appear outside the shape.
    The Min control adjusts how opaque it is outside the shape. When Min = 0 outside the shape is completely transparent (opacity of zero) and at Min = 500 we see some of the foreground appear outside the shape.


    <!--T:41-->
    [[File:Alpha shapes min control2.png]]
    [[File:Alpha shapes min control2.png]]


    <!--T:42-->
    At Min = 1000 the opacity outside the shape is 100% and none of the background appears.
    At Min = 1000 the opacity outside the shape is 100% and none of the background appears.


    '''Combining Alpha Shapes'''
    <!--T:43-->
     
    '''Combining Alpha Shapes - Operations'''
    The operations options are the same as are on rotoscoping. And the Frei0r doco on rotoscoping say this about the alpha operations. I am guessing the options mean the same thing on this effect
    {{Input|1=
    Operation = How to proceed with the current alpha mask
    clear = existing alpha mask is overwritten
    max = maximum: existing alpha mask, mask generated by this filter
    min = minimum: existing alpha mask, mask generated by this filter
    add = existing alpha mask + generated mask
    sub = existing alpha mask - generated mask
    }}
     


    <!--T:44-->
    [[File:Triangle alpha shape.png]]
    [[File:Triangle alpha shape.png]]


    <!--T:45-->
    In this example I have a Triangle Alpha shape defined as shown and this is at the top of the effect stack with operation write on clear
    In this example I have a Triangle Alpha shape defined as shown and this is at the top of the effect stack with operation write on clear
    <br/><br/>
     
    <!--T:46-->
    [[File:Triangle alpha shape2.png]]
    [[File:Triangle alpha shape2.png]]


    <!--T:47-->
    Which appears like this on its own
    Which appears like this on its own
    <br/><br/>
     
    <!--T:48-->
    [[File:Rectange alpha shape.png]]
    [[File:Rectange alpha shape.png]]


    And I have rectangle alpha shape as shown which is at the bottom of the effect stack. Note the Max = 500  - ie 50% opacicy inside the rectangle
    <!--T:49-->
    <br/><br/>
    And I have rectangle alpha shape as shown which is at the bottom of the effect stack. Note the Max = 500  - i.e. 50% opacity inside the rectangle
     
    <!--T:50-->
    [[File:Rectange alpha shape2.png]]
    [[File:Rectange alpha shape2.png]]


    <!--T:51-->
    Which appears like this when on its own.  
    Which appears like this when on its own.  
    <br/><br/>
     
    <!--T:52-->
    In the images below I demonstrate the effect of different alpha operations on the rectangle alpha shape.
    In the images below I demonstrate the effect of different alpha operations on the rectangle alpha shape.


    <!--T:53-->
    [[File:Write on clear.png]]
    [[File:Write on clear.png]]


    <!--T:54-->
    Write on Clear - existing alpha mask is overwritten
    Write on Clear - existing alpha mask is overwritten
    <br/><br/>


    <!--T:55-->
    [[File:Operation add.png]]
    [[File:Operation add.png]]


    add = existing alpha mask + mask generated by this filter. <br>
    <!--T:56-->
    <br/>
    add = existing alpha mask + mask generated by this filter.  
     
    <!--T:57-->
    Note that areas with 1000 + 500 opacity would be 150% opaque. But you cant get 150% opaque so they look the same as the 100% opaque areas
    Note that areas with 1000 + 500 opacity would be 150% opaque. But you cant get 150% opaque so they look the same as the 100% opaque areas
    <br/>


    <!--T:58-->
    [[File:Operation subtract.png]]
    [[File:Operation subtract.png]]


    <!--T:59-->
    subtract = existing alpha mask - mask generated by this filter
    subtract = existing alpha mask - mask generated by this filter


     
    <!--T:60-->
    Note that areas with 0 - 500 opacity would be minus 50% opaque. But you cant get -50% opaque so they look the same as the 0% opaque areas
    Note that areas with 0 - 500 opacity would be minus 50% opaque. But you cant get -50% opaque so they look the same as the 0% opaque areas
    <br/><br/>


    <!--T:61-->
    [[File:Operation max.png]]
    [[File:Operation max.png]]


    <!--T:62-->
    max = maximum( <existing alpha mask> , <mask generated by this filter>)
    max = maximum( <existing alpha mask> , <mask generated by this filter>)


    <!--T:63-->
    [[File:Operation min.png]]
    [[File:Operation min.png]]


    <!--T:64-->
    min = minimum( <existing alpha mask> , <mask generated by this filter>)
    min = minimum( <existing alpha mask> , <mask generated by this filter>)
    <!--T:65-->
    {{Prevnext2
    | prevpage=Special:MyLanguage/Kdenlive/Manual/Effects/Alpha_manipulation
    | prevtext=Alpha manipulation
    | index=Special:MyLanguage/Kdenlive/Manual | indextext=Back to menu
    }}
    <!--T:66-->
    [[Category:Kdenlive]]
    </translate>

    Revision as of 15:15, 24 February 2013

    Other languages:

    Alpha Shapes

    This is the Frei0r filter alphaspot

    see also Frei0r-alphaspot readme file

    Use this in combination with a composite transition to place areas of transparency onto an overlaying clip such that the underlying clip shows through in places defined by geometric shapes. By default the area of transparency is outside the shape that is is drawn. Inside the shape is an area of opacity where the overlaying clip is visible.

    Shape Options

    This controls the shape of the area of opacity that the effect will create.

    Shape options are Rectangle, Ellipse, Triangle Diamond.

    Tilt

    This controls the angle the shape appears on the screen. The units are in 1000ths of a full rotation. eg a factor of 250 is one quarter of a circle turn and 500 is a 180 turn. ie 1000 tilt units = 360 degrees

    Position X and Y

    This defines the position of the shape on the screen

    Size X and Y

    Defines the size of the shape

    Transition Width

    Defines the width of a border on the shape where the transparency grades from inside to outside the shape

    Operations

    Operations define what is to happen when you have more than one Alpha effect on the clip.

    Operations are Write On Clear, Max, Min, Add, Subtract.

    • Write On Clear = existing alpha mask is overwritten
    • Max = maximum( existing alpha mask, mask generated by this filter)
    • Min = minimum(existing alpha mask, mask generated by this filter)
    • Add = existing alpha mask + mask generated by this filter
    • Subtract = existing alpha mask - mask generated by this filter

    See the worked examples below to understand what these operations do.

    Min and Max and Operations - Worked examples

    These examples are performed on a simple composite transition with a video file on Video track 1 and a color clip (yellow) on Video track 2.

    Alpha shapes effect draws areas of opacity onto the image. The addition of this filter (with the default settings of Min = 0 and Max =1000) makes the whole frame transparent except for an area of opaqueness where the top image can be seen.

    The Max and Min controls adjust the opacity of the image inside and outside of the shape respectively. A setting of 1000 is 100% opaque. A setting of zero is 0 % Opaque (ie 100% Transparent).

    Max control

    The Max control regulates how opaque it is inside the shape. At Max= 1000 it is completely opaque inside the shape and none of the background image shows through


    At Max = 500 it is semi transparent inside the shape and you can see the background bleeding through.


    At Max = 0 inside the shape is completely transparent - the same as the rest of the foreground image - and you can see all background.

    Min Control

    The Min control adjusts how opaque it is outside the shape. When Min = 0 outside the shape is completely transparent (opacity of zero) and at Min = 500 we see some of the foreground appear outside the shape.

    At Min = 1000 the opacity outside the shape is 100% and none of the background appears.

    Combining Alpha Shapes - Operations

    In this example I have a Triangle Alpha shape defined as shown and this is at the top of the effect stack with operation write on clear

    Which appears like this on its own

    And I have rectangle alpha shape as shown which is at the bottom of the effect stack. Note the Max = 500 - i.e. 50% opacity inside the rectangle

    Which appears like this when on its own.

    In the images below I demonstrate the effect of different alpha operations on the rectangle alpha shape.

    Write on Clear - existing alpha mask is overwritten

    add = existing alpha mask + mask generated by this filter.

    Note that areas with 1000 + 500 opacity would be 150% opaque. But you cant get 150% opaque so they look the same as the 100% opaque areas

    subtract = existing alpha mask - mask generated by this filter

    Note that areas with 0 - 500 opacity would be minus 50% opaque. But you cant get -50% opaque so they look the same as the 0% opaque areas

    max = maximum( <existing alpha mask> , <mask generated by this filter>)

    min = minimum( <existing alpha mask> , <mask generated by this filter>)