Krita/Manual/Basic Concepts

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This manual is a rewrite of the 1.6 manual. It is not complete.



Basic Concepts

Raster and Vector

Even though Krita is primarily a raster based application, but it also has some vector editing capabilities too. If you are new to Digital painting medium, it is necessary that you know the concepts of raster and vector.

In digital imaging, a pixel (Picture Element) is a basic and lowest element of an Image. It is basically a grid of points each displaying specific color. Raster editing is manipulating and editing these pixels. For example when you take a 1 pixel brush which is colored black and painting on the white canvas in Krita you are actually changing the color of the pixel beneath your brush from white to black.

On the contrary vector graphic work based on mathematical expressions. They are independent of the pixel. For example when you draw a rectangle on a vector layer in Krita you are actually drawing paths passing through points called nodes which are located on a specific co-ordinates on 'x' 'y' axis, when you re-size or move these points the computer calculates and redraws the path and displays the newly formed shape to you. Hence you can re-size the vector shape to any extent without any loss in quality.

In Krita everything which is not on a vector layer is raster based.

Canvases, Views and Windows


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