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Filter that are signified by them mapping the input image.

Small Tiles

Tiles the input image, using it's own layer as output.

Phong Bumpmap

Uses the input image as a height-map to output a 3d something, using the phong-lambert shading model. Useful for checking one's height maps during game texturing.

Round Corners

Adds little corners to the input image.

This page was last modified on 27 April 2014, at 13:48. Content is available under Creative Commons License SA 4.0 unless otherwise noted.