Viewing and Navigation encompasses the wide variety of behaviors and operations that allow users to navigate the interface and affect the presentation of application content.
- Navigation Patterns - Select navigation patterns appropriate for the application content.
- Content Patterns - A collection of consistent ways to view application content
- Images - Guidelines and patterns for displaying images
- Icons and text - Patterns for consistently showing icons with text
- Viewing vs Editing - Patterns and guidelines for laying out content that is primarily viewed.
- Search and Filter- Patterns for exposing search and filter functions
- Wizard - Patterns for guiding the user through a series of step to accomplish a task
- Tooltips - Patterns for consistent presentation of information in tooltips.
- Push Button - Use a push button to initiate an action when the user clicks it.
- Toggle button - Use a toggle button to indicate a state, preferably in toolbars only.
- Toolbar - Provide a toolbar for frequently used functions.
- Context menu - Use a context menu to provide a list of functions or options available to users for the selected item.
- Menu Bar - Use a menu bar only for applications with a very complex command structure.
- Accelerators and shortcuts - Support keyboard access by accelerators and shortcuts.
- Dialogs - Use dialogs carefully and sparingly to clearly communicate the actions to be performed and to avoid unnecessary interruption.
- Command Link - Use a command link to navigate between pages.
- Status Bar - Try to omit the status bar from your application.
- Groupbox - Arrange associated controls by using a labeled group box or an unlabeled frame.
- Splitter - Allow users to resize aligned groups by placing a splitter between the groups.
- Tabs - Use tabs to show related information on separate pages.
- List view - Use a list view to show some items out of one category.
- Tree view Use a tree view to show items with a single, natural, hierarchical categorization.
- Custom controls - Always attempt to use the available Qt/KDE controls whenever possible. However follow these guidelines if you really need to create your own widget .
Content is available under Creative Commons License SA 4.0 unless otherwise noted.