Kdenlive/Manual/Effects/Crop and transform/Rotate (keyframable)

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Rotates the image.

See also Affine Transition that can also achieve a similar effect.

Rotate Keyframeable example

The units of rotation are tenths of a degree; e.g., 1800 = 180 degree rotation.

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes.

The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis.

This page was last modified on 13 April 2015, at 00:29. Content is available under Creative Commons License SA 4.0 unless otherwise noted.