Rotate Rotates the image. See also Affine Transition that can also achieve a similar effect. Rotate Keyframeable example The units of rotation are tenths of a degree; e.g., 1800 = 180 degree rotation. Rotate X rotates the frame in the plane of the screen. Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes. The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis. Retrieved from "https://userbase.kde.org/index.php?title=Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)&oldid=345669" This page was last edited on 13 April 2015, at 00:29. Content is available under Creative Commons License SA 4.0 unless otherwise noted.