Translations:Gluon/8/en: Difference between revisions
(Importing a new version from external source) |
(No difference)
|
Latest revision as of 03:59, 19 May 2024
The GameObject hierachy is made up of instances of GluonEngine::GameObject in a tree structure with a parent-child system, each with any number of GluonEngine::Component instances. The Components provide most of the logic in the game, and since so many are usable in so many places, Gluon would ship with a number of pre-created Components (such as a Camera, Input handlers, MeshRenderer, TextureRenderer and so on).