Translations:Gluon/8/en

From KDE UserBase Wiki

The GameObject hierachy is made up of instances of GluonEngine::GameObject in a tree structure with a parent-child system, each with any number of GluonEngine::Component instances. The Components provide most of the logic in the game, and since so many are usable in so many places, Gluon would ship with a number of pre-created Components (such as a Camera, Input handlers, MeshRenderer, TextureRenderer and so on).