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= Viewing and Navigation =
= Viewing and Navigation =
Viewing and Navigation encompasses the wide variety of behaviors and operations that allow users to navigate the interface and affect its presentation.
Viewing and Navigation encompasses the wide variety of behaviors and operations that allow users to view content, navigate the interface and perform actions on application content.


== Access functions ==
==Viewing content==
* Try to omit the [[Projects/Usability/HIG/StatusBar| status bar]] from your application.
* [https://techbase.kde.org/Projects/Usability/HIG/Layout/ViewingVsEditing Viewing vs Editing] - Do not use input controls for content that is primarily viewed.
* Provide a [[Projects/Usability/HIG/ContextMenu|context menu]] for controls with implicit functions.
* [https://techbase.kde.org/Projects/Usability/HIG/Layout/Image Images] - Preserve the characteristics of images that convey emotion and meaning.
* Provide a [[Projects/Usability/HIG/Toolbar|toolbar]] for frequently used functions.
* [https://techbase.kde.org/Projects/Usability/HIG/IconsAndText Icons and text] - Consistently show icons with text.
* Use a [[Projects/Usability/HIG/Buttons|push button]] to initiate an action when the user clicks it.  
* [https://techbase.kde.org/Projects/Usability/HIG/ListView List view] - Use a list view to show some items out of one category.
* Use a [[Projects/Usability/HIG/Toggle_Buttons|toogle button]] to indicate a state, preferably in toolbars only.
* [https://techbase.kde.org/Projects/Usability/HIG/TreeView Tree view] - Use a tree view to show items with a single, natural, hierarchical categorization.
* Use a [[Projects/Usability/HIG/Command_Link|command link]] to navigate between pages.
* Grouping
* Support keyboard access by [[Projects/Usability/HIG/Keyboard_Accelerators|accelerators]] and [[Projects/Usability/HIG/Keyboard_Shortcuts|shortcuts]].
** [https://techbase.kde.org/Projects/Usability/HIG/GroupBox Groupbox] - Arrange associated controls by using a labeled group box or an unlabeled frame.
* Follow the guidelines for [[Projects/Usability/HIG/Dialogs|dialogs]] for secondary windows.
** [https://techbase.kde.org/Projects/Usability/HIG/Splitter Splitter] - Allow users to resize aligned groups by placing a splitter between the groups.
** [https://techbase.kde.org/Projects/Usability/HIG/TabControl Tabs] - Use tabs to show related information on separate pages.
* [https://techbase.kde.orgProjects/Usability/HIG/Tooltip Tooltips] - Consistently present tooltip information.
* [https://techbase.kde.org/Projects/Usability/HIG/SearchPattern Search and Filter] - Guidelines for exposing search and filter functions
* [https://techbase.kde.orgProjects/Usability/HIG/Layout/Wizard Wizard] - How to guide the user through a series of step to accomplish a task
* [https://techbase.kde.org/Projects/Usability/HIG/CustomControls Custom controls] - Always attempt to use the available Qt/KDE controls whenever possible. However follow these guidelines if you really need to create your own widget .


== Grouping ==
==Navigation==
* Arrange associated controls by using a labeled [[Projects/Usability/HIG/GroupBox| group box]] or an unlabeled [[Projects/Usability/HIG/GroupBox| frame]].
* [https://techbase.kde.org/Projects/Usability/HIG/Layout/NavigationPatterns Navigation Patterns] - Select navigation patterns appropriate for the application content.
* Allow users to resize aligned groups by placing a [[Projects/Usability/HIG/Splitter| splitter]] between the groups.
* Use [[Projects/Usability/HIG/TabControl|tabs]] to show related information on separate pages.


== Complex views ==
== Actions ==
* Use a [[Projects/Usability/HIG/ListView| list view]] to show some items out of one category.
* [https://techbase.kde.org/Projects/Usability/HIG/Layout/CommandPatterns Command Patterns] - Select command patterns appropriate for the application command structure.
* Use a [[Projects/Usability/HIG/TreeView| tree view]] to show items with a single, natural, hierarchical categorization.
* [https://techbase.kde.org/Projects/Usability/HIG/Buttons Push Button] - Use a push button to initiate an action when the user clicks it.
* If you really need to create your own widget follow the guidelines for [[Projects/Usability/HIG/CustomControls| custom controls]].
* [https://techbase.kde.org/Projects/Usability/HIG/Toggle_Buttons Toggle button] - Use a toggle button to indicate a state, preferably in toolbars only.
* Double check the guidelines about plotting [[Projects/Usability/HIG/Diagram|diagram/charts]].
* [https://techbase.kde.org/Projects/Usability/HIG/Toolbar Toolbar] - Provide a toolbar for frequently used functions.
* [https://techbase.kde.org/Projects/Usability/HIG/ContextMenu Context menu] - Use a context menu to provide a list of functions or options available to users for the selected item.
* [https://techbase.kde.org/Projects/Usability/HIG/Menu_Bar Menu Bar] - Use a menu bar only for applications with a [[User:Andrew/HIG/OrganizationalModel|very complex command structure]].
* [https://techbase.kde.org/Projects/Usability/HIG/Keyboard_Accelerators Accelerators] and [https://techbase.kde.org/Projects/Usability/HIG/Keyboard_Shortcuts shortcuts] - Support keyboard access by accelerators and shortcuts.
* [https://techbase.kde.org/Projects/Usability/HIG/Dialogs Dialogs] - Use dialogs carefully and sparingly to clearly communicate the actions to be performed and to avoid unnecessary interruption.
* [https://techbase.kde.org/Projects/Usability/HIG/Command_Link Command Link] - Use a command link to navigate between pages.  
* [https://techbase.kde.org/Projects/Usability/HIG/StatusBar Status Bar] - Try to omit the status bar from your application.

Latest revision as of 14:56, 28 September 2014

Viewing and Navigation

Viewing and Navigation encompasses the wide variety of behaviors and operations that allow users to view content, navigate the interface and perform actions on application content.

Viewing content

  • Viewing vs Editing - Do not use input controls for content that is primarily viewed.
  • Images - Preserve the characteristics of images that convey emotion and meaning.
  • Icons and text - Consistently show icons with text.
  • List view - Use a list view to show some items out of one category.
  • Tree view - Use a tree view to show items with a single, natural, hierarchical categorization.
  • Grouping
    • Groupbox - Arrange associated controls by using a labeled group box or an unlabeled frame.
    • Splitter - Allow users to resize aligned groups by placing a splitter between the groups.
    • Tabs - Use tabs to show related information on separate pages.
  • Tooltips - Consistently present tooltip information.
  • Search and Filter - Guidelines for exposing search and filter functions
  • Wizard - How to guide the user through a series of step to accomplish a task
  • Custom controls - Always attempt to use the available Qt/KDE controls whenever possible. However follow these guidelines if you really need to create your own widget .

Navigation

Actions

  • Command Patterns - Select command patterns appropriate for the application command structure.
  • Push Button - Use a push button to initiate an action when the user clicks it.
  • Toggle button - Use a toggle button to indicate a state, preferably in toolbars only.
  • Toolbar - Provide a toolbar for frequently used functions.
  • Context menu - Use a context menu to provide a list of functions or options available to users for the selected item.
  • Menu Bar - Use a menu bar only for applications with a very complex command structure.
  • Accelerators and shortcuts - Support keyboard access by accelerators and shortcuts.
  • Dialogs - Use dialogs carefully and sparingly to clearly communicate the actions to be performed and to avoid unnecessary interruption.
  • Command Link - Use a command link to navigate between pages.
  • Status Bar - Try to omit the status bar from your application.