Projects/Usability/HIG/Layout: Difference between revisions

From KDE UserBase Wiki
Line 14: Line 14:
** [https://techbase.kde.org/Projects/Usability/HIG/IconsAndText Icons and Text] - Patterns for consistently showing icons with text
** [https://techbase.kde.org/Projects/Usability/HIG/IconsAndText Icons and Text] - Patterns for consistently showing icons with text
** [[User:Andrew/LayoutPatterns/ViewingVsEditing|Viewing vs Editing]] - Patterns for showing content that is primarily viewed and occasionally edited.
** [[User:Andrew/LayoutPatterns/ViewingVsEditing|Viewing vs Editing]] - Patterns for showing content that is primarily viewed and occasionally edited.
** [https://techbase.kde.org/Projects/Usability/HIG/SearchPattern Search and Filter] - Patterns for exposing search and Filter functions
** [https://techbase.kde.org/Projects/Usability/HIG/SearchPattern Search and Filter] - Patterns for exposing search and filter functions
** [[User:Andrew/LayoutPatterns/Wizard|Wizard]] - Patterns for guiding the user through a series of step to accomplish a task
** [[User:Andrew/LayoutPatterns/Wizard|Wizard]] - Patterns for guiding the user through a series of step to accomplish a task
** [[User:Andrew/LayoutPatterns/Tooltips|Tooltips]] - Patterns for consistent presentation of information in tooltips.
** [[User:Andrew/LayoutPatterns/Tooltips|Tooltips]] - Patterns for consistent presentation of information in tooltips.

Revision as of 18:24, 23 July 2014


Purpose

The application layout depends on the functionality as well as the content of the application. The layouts used throughout the design should be consistent both visually and functionally.

Guidance

The top level layout for your application may be constructed by selecting an appropriate Command Pattern and Navigation Pattern as well as taking advantage of recommended Content Patterns.

  • Command Patterns are determined by the command structure chosen for the application (simple, complex or very complex).
  • Navigation Patterns depend on the structure of the application content (flat, 2-deep, 3-deep, n-deep).
  • Content Patterns are a collection of consistent ways to present content
    • Images - Guidelines and patterns for displaying images
    • Icons and Text - Patterns for consistently showing icons with text
    • Viewing vs Editing - Patterns for showing content that is primarily viewed and occasionally edited.
    • Search and Filter - Patterns for exposing search and filter functions
    • Wizard - Patterns for guiding the user through a series of step to accomplish a task
    • Tooltips - Patterns for consistent presentation of information in tooltips.
  • Follow the general guidelines on alignment, size, and spacing to ensure balance, reduce clutter and create breathing room.


See the layout design example that shows how to construct the layout for a photo gallery application.

Plasmoid Layouts

Plasmoids like panel popups and desktop widgets should meet the following criteria:

Methodology

Applications Survey

An extensive survey of a broad range of desktop applications was conducted. The survey activity included identifying the type and layout characteristics of each application. The types of applications surveyed were:

Video player, Audio/Music player, Image browser, Image editor, Web browser, File browser, Settings, Text editor, IDE, Document editor, Document viewer, Games, Email, Address book, Chat client, Calendar, Video conference, Audio/Video editing, Terminal, Calculator, Clock, System Monitor, Archiver, Mapping/Directions, Software installer/remover, Dictionary


Industry Guidelines Review

Several published guidelines were reviewed to identify common industry layout guidance and to help validate some of the guidance provided in these guidelines. The industry layout guidelines surveyed include:

  • GNOME HIG
  • Windows Design Guidelines
  • Google Design Guidelines
  • Android Design Guidelines
  • OS X HIG
  • iOS HIG