KDevelop4/Handbuch/Mit Quelltext arbeiten
Mit Quelltext arbeiten
Neben dem Debuggen ist das Lesen und Schreiben von Quelltext das, womit man bei der Softwareentwicklung am meisten Zeit verbringt. An dieser Stelle bietet Kdevelop sehr viele verschiedene Wege um Quelltext anzuschauen und das Quelltextschreiben produktiver zu machen. Wie in den folgenden Abschnitten beschriebenwird, ist KDevelop nicht nur ein Quelltexteditor. Es ist vielmehr ein Quelltextmanagementsystem, das Ihnen verschiedene Blicke auf die extrahierten Informationen aus den Dateien gibt, die in den Quelltext ihrer Sitzung bilden.
Werkzeuge und Ansichten
Um mit Projekte zu arbeiten besitzt KDevelop das Konzept der Werkzeuge. Ein Werkzeug bietet eine bestimmte Ansicht auf den Quelltext, oder eine Aktion die damit durchgeführt werden kann. Werkzeuge werden durch einen Button am Rand des Fensters repräsentiert (in vertikalem Text auf dem linken und rechtenRand, oder horizontal am unteren Rand). Wenn Sie darauf klicken, expandieren sie in einem Unterfenster eine Ansicht im Hauptfenster. Wenn Sie auf den Button erneut klicken, verschwendet das Unterfenster wieder.
{{Um ein Unterfenster zu verbergen, können Sie auch auf bug 270018}}
oben rechts im Unterfenster klicken. Dies entfernt in KDevelop 4.2.x auch den Button, der das Werkzeug repräsentiert. Dies war jedoch der Weg, um das Unterfenster zurück zu bekommen. Weiter unten steht, wie der Button zurück auf den Perimeter gelangt; es handelt sich um den selben Weg, mit dem man irgendeinen Werkzeugbutton hinzufügen kann. Dies ist als Fehler gemeldet wurden unterDas obenstehende Bild zeigt eine Selektion von Werkzeugen, ausgerichtet am rechten und linken Rand. In dem Bild ist das Klassen-Werkzeug geöffent auf der Linken Seite und das Snippets-Werkzeug auf der rechten Seite, gemeinsam mit einem Editor für eine Quelltextdatei in der Mitte. In der Praxis werden Sie die meiste Zeit damit verbringen, nur den Editor und vielleicht das Klassen- oder Code-Browser-Werkzeug offen zu haben. Andere Werkzeuge werden vermutlich nur temporär offen sein, wenn Sie das Werkzeug benutzen, so dass Sie die meiste Zeit mehr Platz für den Editor haben.
Wenn Sie KDevelop zum ersten mal ausführen, sollten Sie bereits den
Werkzeugbutton sehen. Klick Sie darauf: es öffnet sich ein Unterfenster das alle Projekte, die Sie zur Sitzung hinzugefügt haben unten und eine Dateisystemansicht der Verzeichnisse ihrer Projekte oben zeigt.Es gibt viele andere Werkzeuge die Sie mit KDevelop nutzen können. Nicht alle sind anfangs durch Buttons an der Seite repräsentiert. Um Werkzeugbuttons hinzuzufügen, gehen Sie auf den
Menüeintrag. Es folgen einige Beispiele, die Sie möglicherweise nützlich finden:- Klassen: Eine Komplette Liste aller Klasse die in dem Projekt oder der Sitzung definiert ist, sowie deren Funktionen und Variablen. Das Klicken auf irgendein Objekt öffnet ein Quelltexteditorfenster in dem das Objekt, auf das sie geklickt haben, geöffnet ist.
- Dokumente: Liste der zuletzt besuchten Dateien, geordnet nach Typ (beispielsweise Quelltextdatei, Patchdatei, einfache Textdokumente)
- Quelltext Browser: Abhängig von der derzeitigen Cursorposition in einer Datei zeigt dieses Werkzeug Dinge, die sich darauf beziehen. Beispielsweise, wenn Sie auf einer
#include
Zeile sind, dann zeigt es Informationen über die Datei, die Sie einbingen, beispielsweise die Klassen, die in der Datei deklariert werden. Wenn Sie in einer leeren Zeile sind, zeigt es Klassen und Funktionen die in der aktuellen Datei deklariert und definiert sind (alle als Verweise: Klicken auf die Verweise bringt Sie zu dem Punkt, an dem die Deklaration oder die Definition wirklich ist). Wenn Sie in einer Funktionsdefinition sind, dann zeigt der Quelltext Browser, wo die Deklaration ist und eine Liste, wo die Funktion benutzt ist.
- Dateisystem: Zeigt eine Baumansicht des Dateisystems.
- Dokumentation: Erlaubt Ihnen, Handbücher und andere Hilfedokumente zu durchsuchen.
- Textbausteine: Dies bietet Textsequenzen an, die man die man wieder und wieder benutzt und die man nicht jedes mal neu schreiben will. In dem Projekt, von dem das Bild oben erstellt wurde, wird der folgende Code häufig geschrieben:
for (typename Triangulation< dim>::active_cell_iterator cell = triangulation.begin_active(); cell != triangulation.end(); ++cell)
Dies ist eine seltsam aussehender Ausdruck, aber er sieht beinahe so aus wie die Schleife, die man jedes mal benötigen würde. Dies macht es zu einem guten Kandidat für einen Textbaustein.
- Konsole: Öffnet ein Kommandozeilenfenster in KDevelops Hauptfenster, für Kommandos die Sie eventuell eingeben wollen (beispielsweise
./configure
).
Eine Komplette Liste von Werkzeugen und Ansichten ist unter hier.
Für die meisten Programmierer ist vertikaler Platz das Wichtigste. Um vertikalen Platz zu gewinnen, können Sie ihre Werkzeugansichten am rechten und linken Rand des Fensters verschieben: um dies zu tun, klicken Sie auf das Symbol des Werkzeugs mit der rechten Maustaste und wählen Sie eine neue Position für das Werkzeug.
Quelltext erforschen
Lokale Informationen
KDevelop' versteht Quelltext, und deswegen ist es wirklich gut beim Bereitstellen von Informationen über Variablen und Funtionen die im Programm vorkommen. Beispielsweise sehen Sie hier ein Beispiel vom Arbeiten mit einem Quelltextteil, und dem platzieren der Maus über dem Symbol cell
in Zeile 1316 (wenn Sie tastaturorientiert arbeiten, können Sie denselben Effekt erreichen wenn sie die Alt-Taste für eine Zeit betätigen):
KDevelop zeigt Ihnen einen Tooltip der den Typ der Variable beinhaltet (hier: DoFHandler<dim>active_cell_iterator
), wo die Variable deklariert ist (der container der hier die umgebende Funktion get_maximal_velocity
ist, weil es eine lokale Variable ist), was es ist (eine Variable, keine Funktion, keine Klasse und keine Namensraum) und wo die Variable deklariert ist (in Zeile 1314, nur ein paar Zeilen über dem Code).
In dem aktuellen Kontext hatte das Symbol, auf dem die Maus platziert war, keine assoziierte Dokumentation. Im selben Beispiel würde das Platzieren der Maus auf get_this_mpi_process
in Zeile 1318 das folgende Ergebnis liefern:
Hier hat KDevelop eine cross-referenzierte Deklaration von einer völlig unterschiedlichen Datei (utilities.h
, das sogar in einem verschiedenen Projekt in derselben Sitzung ist), zusammen mit dem doxygen-Stil Kommentar das die Deklaration begleitet.
Die Dynamik macht den Tooltip noch nützlicher: Sie können auf den Container klicken, um Informationen über den Kontext, in dem die Variable deklariert ist, zu erhalten (beispielsweise über den Namensraum System
, was dort deklariert, definiert oder benutzt ist und wie es dokumentiert ist), und Sie können auf die blauen Links klicken, um den Cursor auf die Position der Deklaration des Symbols zu setzen (beispielsweise in utilities.h
, Zeile 289). Außerdem können Sie sich eine Liste von Stellen, an denen das Symbol in der aktuellen Datei, im gesamten Projekt oder der derzeitigen Sitzung genutzt wird. Letzteres ist oft nützlich wenn Sie herausfinden wollen wie eine Funktion in einer großen Quelltextmenge verwendet wird.
Dateibereichsinformationen
Die nächste Stufe ist, Informationen über die gesamte Quelltextdatei einzuholen, an der Sie gerade arbeiten. Um dies zu tun, positionieren Sie den Cursor im Dateibereich der aktuellen Datei und schauen Sie, was der Quelltext Browser anzeigt:
Hier wird eine Liste von Namensräumen, Klassen und Funktionen die in der aktuellen Datei deklariert oder definiert werden angezeigt. So wird Ihnen ein Überblick darüber gegeben, was in dieser Datei passiert, und eine Möglichkeit, direkt zu irgendeiner von diesen Deklarationen und Definitionen zu springen, ohne hoch und runter in der Datei zu scrollen oder nach einem Symbol zu suchen.
Projekt- und Sitzungsberichtsinformationen
Es gibt viele Wege um an Informationen über ein gesamtes Projekt (oder über alle Projekte einer Sitzung) zu erhalten. Diese Art von Informationen wird typischerweise durch verschiedene Ansichten angeboten. Beispielsweise bietet die Klassen-Ansicht eine Baumstruktur aller Klassen und umgebenden Namensräume für alle Projekte in einer Sitzung, gemeinsam mit den Funktionen und Variablen von jeder dieser Klassen:
Wenn Sie mit der Maus einen Eintrag anwählen, werden Ihnen Informationen über den Eintrag, den Ort seiner Deklaration und Definition und seine Benutzungen angezeigt. Ein Doppelklick auf den Eintrag in dieser Baumansicht öffnet ein Editorfenster an der Stelle, an der das Symbol deklariert und definiert ist.
Außerdem gibt es noch andere Arte, auf globale Informationen zu schauen. Beispielsweise liefert das Dokumente Werkzeug eine Sicht auf alle Dateitypen und andere Dokumente, die das Projekt beinhaltet:
In the previous section, we have discussed exploring source code, i.e. getting information about symbols, files and projects. The next step is then to jump around your source base, i.e. to navigate in it. There are again various levels at which this is possible: local, within a file, and within a project.
KDevelop is much more than an editor, but it is also a source editor. As such, you can of course move the cursor up, down, left or right in a source file. You can also use the PageUp and PageDown keys, and all the other commands you are used from any useful editor.
At the file scope, KDevelop offers many possible ways to navigate through source code. For example:
- Outline: You can get an outline of what's in the current file in at least three different ways:
- Clicking into the Alt + Ctrl + N opens a drop-down menu that lists all function and class declarations: You can then just select which one to jump to, or — if there are a lot — start typing any text that may appear in the names shown; in that case, as you keep typing, the list becomes smaller and smaller as names are removed that don't match the text already typed until you are ready to select one of the choices. textbox at the top right of the main window, or hitting
- Positioning the cursor at file scope (i.e. outside any function or class declarations or definitions) and having the Code Browser tool open: This also provides you an outline of what is happening in the current file, and allows you to select where you want to jump to.
- Hovering the mouse over the tab for one of the open files also yields an outline of the file in that tab.
- Source files are organized as a list of function declarations or definitions. Hitting Alt + Ctrl + PgUp and Alt + Ctrl + PgDown jumps to the previous or next function definition in this file.
As mentioned in other places, KDevelop does not usually consider individual source files but rather looks at projects as a whole (or, rather, at all projects that are part of the current session). As a consequence, it offers many possibilities for navigating through entire projects. Some of these are derived from what we have already discussed in the section on Exploring source code while others are genuinely different. The common theme is that these navigation features are based on a semantic understanding of the code, i.e. they offer you something that requires parsing entire projects and connecting data. The following list shows some ways how to navigate through source code that is scattered throughout a potentially very large number of files:
- As seen in the section on Exploring source code, you can get a tooltip explaining individual namespace, class, function or variable names by hovering your mouse over it or keeping the Alt key pressed for a while. Here is an example: Clicking on the links for the declaration of a symbol or expanding the list of uses allows you to jump to these locations, if necessary opening the respective file and placing the cursor at the corresponding location. A similar effect can be achieved by using the Code Browser tool view also discussed previously.
- Quick open: A very powerful way of jumping to other files or locations is to use the various quick open methods in KDevelop. There are four versions of these:
- Quick open class (Alt + Ctrl + C): You will get a list of all classes in this session. Start typing (a part of) the name of a class and the list will continue to whittle down to only those that actually match what you've typed so far. If the list is short enough, select an element using the up and down keys and KDevelop will get you to the place where the class is declared. or
- Quick open function (Alt + Ctrl + M): You will get a list of all (member) functions that are part of the projects in the current session, and you can select from it in the same way as above. Note that this list may include both function declarations and definitions. or
- Quick open file (Alt + Ctrl + O): You will get a list of all files that are part of the projects in the current session, and you can select from it in the same way as above. or
- Universal quick open (Alt + Ctrl + Q): If you forget which key combination is bound to which of the above commands, this is the universal swiss army knife — it simply presents you with a combined list of all files, functions, classes, and other things from which you can select. or
- Jump to declaration/definition: When implementing a (member) function, one often needs to switch back to the point where a function is declared, for example to keep the list of function arguments synchronised between declaration and definition, or to update the documentation. To do so, place the cursor onto the function name and select Ctrl + .) to get to the place where the function is declared. There are multiple ways to get back to the original place:
- Selecting Ctrl + ,). (or hitting
- Selecting Meta + Left), as described below. (or hit
(or hit
- Switch between declaration/definition: In the example above, to jump to the site of the declaration of the current function, you need to first place the cursor on the function name. To avoid this step, you can select Shift + Ctrl + C) to jump to the declaration of the function within which the cursor currently is. Selecting the same menu entry a second time transports you back to the place where the function is defined. (or hit
- Previous/Next use: Placing the cursor on the name of a local variable and selecting Meta + Shift + Right) transports you to the next use of this variable in the code. (Note that this doesn't just search for the next occurrence of the variable name but in fact takes into account that variables with the same name but in different scopes are different.) The same works for the use of function names. Selecting (or hitting Meta + Shift + Left) transports you to the previous use of a symbol. (or hitting
- The context list: Web browsers have this feature where you can go backward and forward in the list of most recently visited web pages. KDevelop has the same kind of features, except that instead of web pages you visit contexts. A context is the current location of the cursor, and you change it by navigating away from it using anything but cursor commands — for example, by clicking on a location provided by a tooltip, in the Code Browser tool view, one of the options given in the Meta + Left) and (Meta + Right) transports you along this list of visited contexts just like the and buttons of a browser transports you to the previous or next webpage in the list of visited pages. menu, or any other navigation command. Using the (
- Finally, there are tool views that allow you to navigate to different places in your code base. For example, the Classes tool provides you with a list of all namespaces and classes in all projects of the current session, and allows you to expand it to see member functions and variables of each of these classes: Double-clicking on an item (or going through the context menu using the right mouse button) allows you to jump to the location of the declaration of the item. Other tools allow similar things; for example, the Projects tool view provides a list of files that are part of a session: Again, double-clicking on a file opens it.
Writing source code
Because KDevelop understands your projects' source code, it can assist in writing more code. The following outlines some of the ways in which it does that.
Auto-completion
Probably the most useful of all features in writing new code is auto-completion. Consider, for example, the following piece of code:
class Car { // ... public: std::string get_color () const; }; void foo() { Car my_ride; // ...do something with this variable... std::string color = my_ride.ge
In the last line, KDevelop will remember that the variable my_ride
is of type Car
, and will automatically offer to complete the name of the member function ge
as get_color
. In fact, all you have to do is to keep typing until the auto-completion feature has reduced the number of matches to one, and then hit the Enter key:
Note that you can click on the tool-tip to get more information about the function apart from its return type and whether it is public:
Auto-completion can save you a lot of typing if your project uses long variable and function names; furthermore, it avoids mis-spelling names (and the resulting compiler errors) and it makes it much simpler to remember the exact names of functions; for example, if all of your getters start with get_
, then the auto-completion feature will be able to only present you a list of possible getters when you have typed the first four letters, likely reminding you in the process which of the functions is the correct one. Note that for auto-completion to work, neither the declaration of the Car
class nor of the my_ride
variable need to be in the same file as where you are currently writing code. KDevelop simply has to know that these classes and variables are connected, i.e. the files in which these connections are made need to be part of the project you are currently working on.
Adding new classes and implementing member functions
KDevelop has a wizard for adding new classes. To add a new class, select
to get the following dialog box:Here, we have entered the new class's name Bus
(you can also enter here which other classes this class should be derived from). The next page of the dialog allows us to select the standard member functions we will need:
Here, we want a default constructor, a copy constructor, and a destructor. After the following pages of the dialog that allow you to select a license header and the location for the new files, KDevelop will generate two new tabs with the header and source files:
The header file already has include guards and the new class has all the member functions we selected. The next two steps would be to document the class and its member functions and to implement them. We will discuss aids for documenting classes and functions below. To implement the special functions already added, simply go to the tab where the skeleton of functions are already provided:
To add new member functions, go back to the
tab and add the name of a function. For example, let us add this:Note how I have already started with the implementation. However, in many coding styles, the function shouldn't be implemented in the header file but rather in the corresponding .cpp file. To this end, locate the cursor on the name of the function and select Ctrl + Alt + S. This remove the code between curly braces from the header file (and replaces it by a semicolon as necessary to terminate the function declaration) and moves it into the source file:
or hitNote how I have just started typing and that I meant to imply that the students
variable should probably be a member variable of class Bus
but that I haven't yet added it. Note also how KDevelop underlines it to make clear that it doesn't know anything about the variable. But this problem can be solved: Clicking on the variable name yields the following tooltip:
(The same can be achieved by right clicking on it and selecting Alt + 3) and then see how it comes out in the header file:
.) Let me select "3 - private unsigned int" (either by mouse, or by hittingIt is worth noting that KDevelop extracts the type of the variable to be declared from the expression used to initialize it. For example, if we had written the addition in the following rather dubious way, it would had suggested to declare the variable as type double
:
As a final point: The method using inline
and place it at the bottom of the header file. In a case like this, write the declaration and the start writing the definition of the function like this:
KDevelop automatically offers all possible completions of what might come here. Selecting one of the two add_students
entries yields the following code that already fills in the complete argument list:
Documenting declarations
Good code is well documented, both at the level of the implementation of algorithms within in functions as well as at the level of the interface — i.e., classes, (member and global) functions, and (member or global) variables need to be documented to explain their intent, possible values of arguments, pre- and postconditions, etc. As far as documenting the interface is concerned, doxygen has become the de facto standard for formatting comments that can then be extracted and displayed on searchable webpages.
KDevelop supports this style of comments by providing a short cut to generate the framework of comments that document a class or member function. For example, assume you have already written this code:
class Car { public: std::string get_color () const; };
You now want to add documentation to both the class and the member function. To this end, move the cursor onto the first line and select Alt + Shift + D. KDevelop will respond with the following:
or hitThe cursor is already in the grayed out area for you to fill in the short description (after the doxygen keyword @brief
) of this class. You can then continue to add documentation to this comment that gives a more detailed overview of what the class does:
While the editor is inside the comment, the comment text is highlighted in green (the highlighting disappears once you move the cursor out of the comment). When you get to the end of a line, hit Enter and KDevelop will automatically start a new line that starts with an asterisk and place the cursor one character indented.
Now let's document the member function, again by putting the cursor on the line of the declaration and selecting Alt + Shift + D:
or hittingAgain, KDevelop automatically generates the skeleton of a comment, including documentation for the function itself, as well as its return type. In the current case, the name of the function is pretty much self-explanatory, but oftentimes function arguments may not be and should be documented individually. To illustrate this, let's consider a slightly more interesting function and the comment KDevelop automatically generates:
Here, the suggested comment already contains all the Doxygen fields for the individual parameters, for example.
Renaming variables, functions and classes
Sometimes, one wants to rename a function, class or variable. For example, let's say we already have this:
We then realize that we're unhappy with the name remove_students
and would have rather called it, say, throw_out_students
. We could do a search-replace for the name, but this has two drawbacks:
- The function may be used in more than one file.
- We really only want to rename this function and not touch functions that may have the same name but are declared in other classes or namespaces.
Both these problems can be solved by moving the cursor on any of the occurrences of the name of the function and selecting
(or right clicking on the name and selecting ). This brings up a dialog box where you can enter the new name of the function and where you can also see all the places where the function is actually used:Code snippets
Most projects have pieces of code that one frequently has to write in source code. Examples are: for compiler writers, a loop over all instructions; for user interface writers, checks that user input is valid and if not to open an error box; in the project of the author of these lines, it would be code of the kind
for (typename Triangulation<dim,spacedim>::active_cell_iterator cell = triangulation.begin_active(); cell != triangulation.end(); ++cell) ... do something with the cell ...
Rather than typing this kind of text over and over again (with all the concomitant typos one introduces), the Snippets tool of KDevelop can help here. To this end, open the tool view (see Tools and views if the corresponding button isn't already on the perimeter of your window). Then click on the "Add repository" button (a slight misnomer — it allows you to create a named collection of snippets for source codes of a particular kind, e.g. C++ sources) and create an empty repository. Then click to add a snippet, to get a dialog like the following:
To use a snippet so defined, when you are editing code, you can just type the name of the snippet like you would any other function or variable name. This name will become available for auto-completion — which means that there is no harm in using a long and descriptive name for a snippet such as the one above — and when you accept the suggestion of the auto-completion tooltip (for example by just hitting Enter), the already entered part of the snippets' name will be replaced by the full expansion of the snippet and will be properly indented:
Note that for this to work, the Snippets tool view need not be open or visible: you only ever need the tool view to define new snippets. An alternative, if less convenient, way to expand a snippet is to simply click on it in the respective tool view.
Modes and working sets
If you've gotten this far, take a look at the upper right of the KDevelop main window: As shown in the picture, you will see that there are three modes KDevelop can be in: Debugging programs) and (see Working with version control systems).
(the mode we discuss in the current chapter on working with source code), (seeEach mode has its own set of tools that are stacked around the perimeter, and each mode also has a working set of currently open files and documents. Furthermore, each such working set is associated with a current session, i.e. we have the relationship shown above. Note that the files in the working set come from the same session, but they may come from different projects that are part of the same session.
If you open KDevelop the first time, the working set is empty — there are no open files. But as you open files for editing (or debugging, or reviewing in the other modes) your working set grows. The fact that your working set is non-empty is indicated by a symbol in the tab, as shown below. You will notice that whenever you close KDevelop and later start it again, the working set is saved and restored, i.e. you get the same set of open files.
If you hover your mouse over the symbol for the working set, you get a tooltip that shows you which files are currently open in this working set (here: the step-32.cc
and step-1.cc
files). Clicking on the red minus sign closes the tab for the corresponding file. Maybe more importantly, clicking on the correspondingly named button allows you to close the entire working set at once (i.e. to close all currently open files). The point about closing a working set, however, is that it doesn't just close all files, it actually saves the working set and opens a new, still empty one. You can see this here:
Note the two symbols to the left of the three mode tabs (the heart and the unidentifiable symbol to its left). Each of these two symbols represents a saved working set, in addition to the currently open working set. If you hover your mouse over the heart symbol, you'll get something like this:
It shows you that the corresponding working set contains two files and their corresponding project names: Makefile
and changes.h
. Clicking will close and save the current working set (which as shown here has the files tria.h
and tria.cc
open) and instead open the selected working set. You can also permanently delete a working set, which removes it from the set of saved working sets.
Some useful keyboard shortcuts
KDevelop's editor follows the standard keyboard shortcuts for all usual editing operations. However, it also supports a number of more advanced operations when editing source code, some of which are bound to particular key combinations. The following are frequently particularly helpful:
Jumping around in code | |
---|---|
Ctrl+Alt+O | Quick open file: enter part of a filename and select among all the files in the current session's projects' directory trees that match the string; the file will then be opened |
Ctrl+Alt+C | Quick open class: enter part of a class name and select among all class names that match; the cursor will then jump to the class declaration |
Ctrl+Alt+M | Quick open function: enter part of a (member) function name and select among all names that match; note that the list shows both declarations and definitions and the cursor will then jump to the selected item |
Ctrl+Alt+Q | Universal quick open: type anything (file name, class name, function name) and get a list of anything that matches to select from |
Ctrl+Alt+N | Outline: Provide a list of all things that are happening in this file, e.g. class declarations and function definitions |
Ctrl+, | Jump to definition of a function if the cursor is currently on a function declaration |
Ctrl+. | Jump to declaration of a function or variable if the cursor is currently in a function definition |
Ctrl+Alt+PageDown | Jump to next function |
Ctrl+Alt+PageUp | Jump to previous function |
Ctrl+G | Goto line |
Searching and replacing | |
Ctrl+F | Find |
F3 | Find next |
Ctrl+R | Replace |
Ctrl+Alt+F | Find-Replace in multiple files |
Other things | |
Ctrl+_ | Collapse one level: remove this block from view, for example if you want to focus on the bigger picture within a function |
Ctrl++ | Expand one level: undo the collapsing |
Ctrl+D | Comment out selected text or current line |
Ctrl+Shift+D | Comment in selected text or current line |
Alt+Shift+D | Document the current function. If the cursor is on a function or class declaration then hitting this key will create a doxygen-style comment pre-populated with a listing of all parameters, return values, etc. |
Ctrl+T | Transpose the current and the previous character |
Ctrl+K | Delete the current line (note: this is not just emacs' "delete from here to the end of the line") |