Gluon
Intro
This section gives you a set of documentation for the various parts of Gluon:
Gluon Basics
Games built using GluonEngine are all built in the same way. This chapter describes shortly how this works. If you do not already understand how systems based on the GameObject/Component paradigm work, this is where you want to start.
Introducing Creator
Once you understand the basic layout of a game built with GluonEngine, you are ready to look at Gluon Creator, the tool with which you build the games. This chapter describes the user interface and the workflows of the tool.
Creating Games
Once you have read the two first chapters and feel ready to start building games with Gluon, go right ahead and do so. Should you get stuck at some point and need further help with specifics, this is where you want to look.
Using the Libraries
This chapter contains the information needed by those who wish to use the libraries directly for building games. GluonInput, GluonAudio and GluonGraphics are presented within.
Hacking Gluon
Contains information needed by the people working on Gluon itself, such as header listings, coding guidelines, internal APIs and the like. If you want to simply use Gluon to build games, this section is irrelevant to you.