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Translations:Gluon/7/da: Difference between revisions

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Created page with '===GameObject-hierarkiet=== :Øverst i GameObject-hierarkiet er GameProject, som dybest set er hele dit spil. Et GameProject indeholder en eller flere ''Scenes'', som kan være a...'
 
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Latest revision as of 08:42, 11 July 2010

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Message definition (Gluon)
===The GameObject Hierarchy===
:At the top of the Gluon GameObject Hierarchy is the GameProject, which is basically your entire game. A GameProject contains one or more ''Scenes'', which can be anything from a level map or a menu screen. A Scene is composed of one or more GameObjects. A GameObject is a tree of GameObjects or any number of Components. A GameObject represents a functional unit in a scene, like a Car object, which can also be made up of other parts which are GameObjects in themselves (like a rocket backpack or a weapon). ''Components'' provide the logic that operates on the GameObject they are attached to. Components can be attached to any number of Assets. ''Assets'' simply represent a piece of data stored on disk, like a sound file or an image file.

GameObject-hierarkiet

Øverst i GameObject-hierarkiet er GameProject, som dybest set er hele dit spil. Et GameProject indeholder en eller flere Scenes, som kan være alt fra et niveaukort til en menu skærm. En Scene består af et eller flere GameObject'er. Et GameObject er en træstruktur af GameObject'er eller hvilket som helst antal Components. Et GameObject repræsenterer en funktionel enhed i en scene, som fx en bil, der kan bestå af mindre dele, som selv er GameObject'er (fx en raketrygsæk eller et våben). Component'er rummer den logik, som virker på det GameObject, som de er knyttede til. Component'er kan knyttes til vilkårligt antal Assets. Et Asset repræsenterer simpelt hen et stykke data, som er gemt på harddisken, fx en lydfil eller et billede.