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Translations:Gluon/9/da: Difference between revisions

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Claus chr (talk | contribs)
Created page with 'Logikken bag oprettelsen af dette system er at sætte spilprogrammøren i stand til at gennemføre indkapsling og skabe genbrugelige komponenter, som derefter kan anvendes af man...'
 
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Latest revision as of 08:41, 11 July 2010

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Message definition (Gluon)
The logic behind creating this system is to enable the game programmer to enforce encapsulation and create reusable components, which can then be applied to numerous GameObjects. It also allows for sane separation of the different types of logic required for each part of a GameObject, thus potentially creating cleaner, more readable code. At the same time, the structure described here would allow for the creation of a graphical tool to manage all of the components' settings. Components are implemented as plugins, making the code even more flexible and separated.

Logikken bag oprettelsen af dette system er at sætte spilprogrammøren i stand til at gennemføre indkapsling og skabe genbrugelige komponenter, som derefter kan anvendes af mange GameObject'er. Det giver også mulighed for fornuftige adskillelse af de forskellige typer af logik, der kræves til de enkelte dele af et GameObject, og dermed potentielt få klarere, mere læselig kode. Samtidig giver strukturen beskrevet her mulighed for at etablere et grafisk værktøj til at styre alle komponenternes indstillinger. Komponenter er implementeret som plugin, som gør koden endnu mere fleksible og separeret.