KDevelop4/Tips og tricks
Tips og tricks
Kodefuldførelse
Selvom du har automatisk kodefuldførelse er det ofte en god ide at starte det manuelt. Tast Ctrl + Mellemrum, så får du en detaljeret liste til kodefuldførelse. Navigér med piletasterne (Op og Ned) og hold Alt-tasten nedtrykket for at vise dokumentationen for det punkt, der har fokus. Tast Enter for at indsætte punktet.
Assistent til C++-typer
Antag at du har noget i retning af:
#include <vector> void myFunc(const std::vector<int>& v) { }
Nu ønsker du at iterere over indholdet, så istedet for at skrive iteratorens type skriver du blot:
it = vector.begin();
Vent nu et øjeblik indtil assistenten dukker op nederst i editoren. Tast Alt + 1 for at udføre assistenten, så ender du med:
std::vector< int >::iterator it = v.begin();
Rart, megen tid sparet. Og dette skulle virke med de fleste eller alle udtryk, når blot højresiden kan evalueres skulle du få en assistent, der tilføjer den rigtige type på venstre side.
Assistent til C++-signaturer
Eksempel kode:
class foo { int bar(); }; int foo::bar() { }
Prøv nu de følgende punkter; vent et kort øjeblik efter hver skridt og anvend den assistent, der dukker op nederst i editoren ved at taste Alt + 1:
- tilføj en parameter, fx.
int foo
enten til signaturen af definitionen eller erklæringen. - gør en signatur
const
- lav en parameters type om
- fjern en parameter
Igen, en meget praktisk og tidsbesparende!
Assistent til manglende erklæringer i C++
Eksempelkode:
class foo { int bar(); }; foo::bar() { }
Skriv nu dette i implementationen af bar:
myVar = 1;
Du skulle nu få en assistent, som giver dig tre valgmuligheder:
- erklær en lokal
int myVar
(se typeassistenten ovenfor) - erklær en public
int myVar
, som tilføjer erklæringen til klasses - erklær en private
int myVar
, som gør det samme som ovenstående, men i afsnittet private.
Dette virker også for funktioner:
class foo { }; int main() { foo f; }
Skriv nu dette under foo f;
:
f.someFunction(1, true, "asdf");
Assistenten tilbyder dig nu at erklære funktionen; du vil få følgende:
class foo { public: void someFunction( int arg1, bool arg2, const char* arg3 ); };
Hjælp til overloading
Eksempel kode:
class A { public: virtual A* foo(int something){} }; class B : public A { };
Inde i klassen B
taster du Ctrl + Mellemrum for at bringe kodefuldførelsen frem. Der skulle være et punkt til at overloade foo(int something>;
. Udfør det ved at taste Enter, så skulle du få:
class B : public A { public: virtual A* foo(int something); };
Implementation Helper
Continue where we left of in the Overload Helper:
class B : public A { public: virtual A* foo(int something); };
Place your cursor below the class context, request code completion with Ctrl + Space, you should notice an item to implement B::foo(int something);
. Execute it with Enter and you should get:
A* B::foo(int something) { A::foo(something); }
Quick Open
is probably one of the features in KDevelop that increases productivity:
- Quick Open Files
Press Ctrl + Alt + O and type part of a filepath, press Enter and the selected file gets opened. The search is separated by forward slashes, i.e. you can write this: /a/.cpp
and the list will only show paths that have a folder starting with a
and files that end on .cpp
. Try it out.
- Quick Open Classes
Ctrl + Alt + C and input (parts) of the qualified class identifier, press Return and jump to the declaration of that class.
Also make sure to explore the other advanced features in
.Outline
Similar to quick open, pressing Ctrl + Alt + N gives you an outline of the current document with the ability to search for an identifier and quickly jump to its declaration.
Context Browsing
Hover a use, declaration or definition and you'll get a popup with information about it. You can also move your cursor in there and press (and keep pressed) the Alt button to show that popup without using the mouse. Use the arrow keys to navigate between the links in the popup, use Enter to jump to the destination of a link.
When inside a use, press Meta + Left or Meta + Right to jump to the previous/next use. Press Ctrl + . or Ctrl + , to jump to the declaration or definition of the symbol under the cursor. Alternatively click on a symbol with Ctrl button pressed to do the same.
Also take a look at the
menu and it's various shortcuts. Context browsing is awesome!How to work with autotools: automake, autoconf and libtool
Kdevelop4 does not support very well the autotools. I suggest using Konsole to run configure scripts to build makefile. The custom makefile support works quite well. I suggest using separate building folder (say project/build).
After the custom makefiles are in place (say in 'build'-directory) one can add that to build list by clicking
button on lower left corner while build directory is selected. This causes command make to be run when pressing . One can also directly run say make install on specific directory by right clicking the folder and selecting make install. This is nice if you have lots of projects in working set.Libtool also causes problems if you try to debug application that has been linked with libtool: the program that see in for example src/bin/program is not the executable, but a script that handles the libraries.
Problem is properly solved in console by running
libtool --mode=execute <dst_binary>
but at least currently KDevelop4 does not work good (at all) with other console than default. I have been stuck of using the real binary (found usually from src/bin/.libs/<exec>) that might use wrong libraries, so do make install before every run.
KDE Classes Documentation
Using the Qt Documentation plugin you may integrate KDE documentation along with Qt documentation. Point your browser at KDE API Reference and download the desired .qch file (not all modules provide one). Then configure the Qt Documentation plugin by adding the downloaded files. That's it! Whenever you hover a KDE class you can see a link which points to KFooClass documentation. Enjoy.