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In many applications this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition  "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759])
In many applications, this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition  "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759])


==== Example 1 ==== <!--T:5-->
==== Example 1 ==== <!--T:5-->
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To add a dissolve change the opacity to zero percent.
To add a Dissolve, change the opacity to zero percent.


==== Rotation using Affine Transition ==== <!--T:9-->
==== Rotation using Affine Transition ==== <!--T:9-->


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To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).  
To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).  


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Rotate X rotates the frame in the plane of the screen.
'''Rotate X''' rotates the frame in the plane of the screen.


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Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.
'''Rotate Y''' and '''Rotate Z''' create the illusion of 3D rotation when used dynamically with keyframes - see example below.


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You can create a similar effect using the [[Special:MyLanguage/Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)|Rotate (keyframable ]] effect from the Crop and Transform group.
You can create a similar effect using the [[Special:MyLanguage/Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)|Rotate (keyframable) ]] effect from the Crop and Transform group.


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==== Example 2 - Rotate Y ==== <!--T:14-->
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This example is created using 3 key frames. The second key frame is shown below with a rotate Y value of 1800 (=180 degrees). The key frame one and keyframe two both have rotate Y values of zero.
This example is created using 3 keyframes. The second keyframe is shown below with a '''Rotate Y''' value of 1800 (=180 degrees). Keyframe one and keyframe three both have '''Rotate Y''' values of zero.


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The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis
The difference between '''Rotate Y''' and '''Rotate Z''' is that the apparent rotation in '''Rotate Y''' appears to be around a horizontal axis. The rotation in '''Rotate Z''' appears to be around a vertical axis


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Latest revision as of 00:26, 13 April 2015

Affine Transition

Generates image rotation in 3D space, skew and distortion.

Provides keyframable animated affine transformations with dissolve functionality.

In many applications, this transition can be used instead of a Composite transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #2759)

Example 1

Affine Transition


Disolve using Affine Transition

To add a Dissolve, change the opacity to zero percent.

Rotation using Affine Transition

To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.

You can create a similar effect using the Rotate (keyframable) effect from the Crop and Transform group.

Example 2 - Rotate Y

This example is created using 3 keyframes. The second keyframe is shown below with a Rotate Y value of 1800 (=180 degrees). Keyframe one and keyframe three both have Rotate Y values of zero.

Keyframe two
Timeline for this demo clip


The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis