Kdenlive/Manual/Transitions/Affine: Difference between revisions

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=== Affine Transition ===
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=== Affine Transition === <!--T:1-->


<!--T:2-->
Generates image rotation in 3D space, skew and distortion.
Generates image rotation in 3D space, skew and distortion.


<!--T:3-->
Provides keyframable animated affine transformations with dissolve functionality.
Provides keyframable animated affine transformations with dissolve functionality.


In many applications this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition  "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759])
<!--T:4-->
In many applications, this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition  "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759])


==== Example 1 ====
==== Example 1 ==== <!--T:5-->
{{#ev:youtube|hylowKurZaw}}
{{#ev:youtube|hylowKurZaw}}


<!--T:6-->
[[File:Kdenlive Affine transition.png|frame|left|Affine Transition]]
[[File:Kdenlive Affine transition.png|frame|left|Affine Transition]]
<br clear=all>
<br clear=all>
====Disolve using Affine Transition ====
To add a dissolve change the opacity to zero percent.


==== Rotation using Affine Transition ====
====Disolve using Affine Transition ==== <!--T:7-->
To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).


Rotate X rotates the frame in the plane of the screen.
<!--T:8-->
To add a Dissolve, change the opacity to zero percent.


Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.
==== Rotation using Affine Transition ==== <!--T:9-->


==== Example 2 - Rotate Y ====
<!--T:10-->
To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).
 
<!--T:11-->
'''Rotate X''' rotates the frame in the plane of the screen.
 
<!--T:12-->
'''Rotate Y''' and '''Rotate Z''' create the illusion of 3D rotation when used dynamically with keyframes - see example below.
 
<!--T:13-->
You can create a similar effect using the [[Special:MyLanguage/Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)|Rotate (keyframable) ]] effect from the Crop and Transform group.
 
==== Example 2 - Rotate Y ==== <!--T:14-->
 
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{{#ev:youtube|IAWMIL7c9K4}}  
{{#ev:youtube|IAWMIL7c9K4}}  


This example is created using 3 key frames. The second key frame is shown below with a rotate Y value of 1800 (=180 degrees). The key frame one and keyframe two both have rotate Y values of zero.
<!--T:16-->
This example is created using 3 keyframes. The second keyframe is shown below with a '''Rotate Y''' value of 1800 (=180 degrees). Keyframe one and keyframe three both have '''Rotate Y''' values of zero.


<!--T:17-->
[[File:Kdenlive Affine rotate kf2.png|frame|left|Keyframe two]]
[[File:Kdenlive Affine rotate kf2.png|frame|left|Keyframe two]]


<!--T:18-->
[[Image:Kdenlive Affine rotate timeline.png|frame|left|Timeline for this demo clip]]
[[Image:Kdenlive Affine rotate timeline.png|frame|left|Timeline for this demo clip]]


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<br clear=all>
<br clear=all>
The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis
The difference between '''Rotate Y''' and '''Rotate Z''' is that the apparent rotation in '''Rotate Y''' appears to be around a horizontal axis. The rotation in '''Rotate Z''' appears to be around a vertical axis
 
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{{Prevnext2
| prevpage=Special:MyLanguage/Kdenlive/Manual/Transitions
| prevtext=Transitions
| index=Special:MyLanguage/Kdenlive/Manual | indextext=Back to menu
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[[Category:Kdenlive]]
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Latest revision as of 00:26, 13 April 2015

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Affine Transition

Generates image rotation in 3D space, skew and distortion.

Provides keyframable animated affine transformations with dissolve functionality.

In many applications, this transition can be used instead of a Composite transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #2759)

Example 1

Affine Transition


Disolve using Affine Transition

To add a Dissolve, change the opacity to zero percent.

Rotation using Affine Transition

To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.

You can create a similar effect using the Rotate (keyframable) effect from the Crop and Transform group.

Example 2 - Rotate Y

This example is created using 3 keyframes. The second keyframe is shown below with a Rotate Y value of 1800 (=180 degrees). Keyframe one and keyframe three both have Rotate Y values of zero.

Keyframe two
Timeline for this demo clip


The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis